Review – MicroMacro: Crime City
Website Link – https://www.micromacro-game.com/en/index.html (there is a free demo on the website if you want to test the game out!)
Amazon Affiliate Purchase Link – Pegasus Spiele 59060E – MicroMacro: Crime City (make sure to look for the one that is priced $29.99, it tends to default to higher priced item)
Price – $29.99
Disclaimer: we purchased the game with our own money, this review is not sponsored. All thoughts are our own. If you decide you’d like to purchase the game, we’d love it if you could buy through our Amazon Affiliate link above to support our purchase of new games to play and review (unless you have a local FLGS to support, then buy from them instead)!
Do you remember “Where’s Waldo,” where you had to find one man in a crowd that also happens to be a fun location like the zoo, beach, or a museum? While closely scrutinizing the scene, you always found a bunch of wacky and interesting sights. Now, take that concept and imagine instead of a costume party or an airport, the whole thing takes place in a massive city which happens to be home to numerous criminals and dastardly deeds. Also, instead of finding one man, you’re searching the city for clues to over a dozen cases you’re trying to solve. The sights are still interesting and wacky, but they can also be a little twisted or deadly. That’s MicroMacro: Crime City.
You’ll need to use your observational and deductive skills to find all the necessary information to solve each case: what happened, who did it, what’s the motive, and more.
After initially breaking up the cases into their respective envelopes, which only takes a few minutes, MicroMacro: Crime City is quick to set-up and a fun to play game. The hardest parts will be making sure you have a space big enough to place the map and convincing yourself that you shouldn’t keep trying to squeeze in one more case (we played through all the cases in three sittings).
The game has 16 official cases for you to work on, which raise the difficulty level as you proceed if you follow them in their listed order. We appreciated that even though the rules are pretty easy, the first case works as a learn to play introduction. We also liked some of the other little touches like each case having an icon that reflects the age-appropriateness of the case. While some cases would be fun to play with a younger child, others are definitely not kid-friendly at all. Our only warning is that since all the cases take place on the same map, it’s hard to completely separate the contents of each, so while you may be investigating a child-appropriate bank robbery, you may still come across scenes of murder, suicide, or other more serious themes.
The game can work in one of two ways: you can either solve the case one question at a time as it guides you through, or you can read the initial premise and then figure out as much as you can before consulting the questions to see whether your investigation was a success. We played through the game using the advanced rules that had us only checking the provided questions after we felt confident we solved everything. Working together, we felt that provided a good amount of challenge. Your desired difficulty may vary, but it’s nice that the game offers that flexibility.
Overall, the game was engaging and each case provided a unique story. Putting together the clues felt rewarding and getting the pieces to click together sparked a lot of joy. Chaos’ favorite part of MicroMacro Crime City was coming across all the random scenes along the way. Sure this murder case is important, but have you seen this baby helping a homeless man or is that a superhero? Sometimes these scenes made sense later and other times they just added to the character of Crime City.
Playing the cases in such quick succession added the joy of getting to see details from old cases as we worked on new ones and helped build a lot of familiarity with the city. Unfortunately, that also meant that we knew the city so well that some later cases became a tad easier. Thankfully, the later cases do require more deductive work, so just knowing where a few scenes are doesn’t ruin a case. We would recommend pacing your plays if knowing too much might ruin it for you.
We strongly recommend MicroMacro: Crime City. Once you’re done with the cases there isn’t much replayability, but we think the time spent in Crime City is well worth the visit, even if it could have been a bit longer. We also already have friends asking to borrow the game and Confetti is already plotting to buy the sequel.