Clash of Chaos and Confetti #11: Here to Slay

The Premise and Standings

Each week we’ll face off in a best of three series playing a different board game from our collection.  The winner claims the moniker of C&C Clash Champ for the week.  The loser fails their hero’s journey.  The lesser player also gets to choose the game for the next week.

We will maintain a record of wins and losses throughout the year to see who finishes 2022 as the ultimate board game champ in our household.

Our current C&C Champion is Chaos after winning last week’s Book It! brawl.

Pre-Clash Current Standings:

  • Weekly Winner: 5 Chaos – 5 Confetti
  • Individual game wins:  15 Chaos – 14 Confetti

After losing last week, Confetti has chosen Here to Slay (Amazon Affiliate link)

The Game: Here to Slay

Here to Slay is a strategic card game that has players working to both build an adventuring party and slay monsters.  The first player to build a party of six different hero classes or to slay three monsters wins.

Before the game begins, each player will choose a party leader who comes with a special ability to help that player on their journey.  The party leader also comes with a hero class that can be counted toward obtaining a party of six different hero classes.

Each turn, players have three action points to use as they please to perform actions such as drawing cards, playing items and heroes, using hero effects, and attempting to slay monsters.  A mix of abilities from items, effects, and hero abilities should help players accomplish their goals.  Different hero classes are more likely to have abilities that fill certain roles.  

Each monster will come with its own requirements for what it takes to fight them.  Players may need a certain number of heroes or certain classes represented in their party before going to battle.  Slaying a monster will take players closer to winning, but failure may come at a price.

While this all sounds pretty straightforward and easy, players will have to overcome two obstacles before seeing their plans come into full fruition.  First, the success of attacking monsters and playing hero abilities will depend on rolls of dice.  Good rolls will get players what they want, and bad rolls can sometimes come with a penalty.  Secondly, players will have to deal with other players trying to sabotage their plans with item and effect cards, or more likely challenge cards.   Challenge cards result in both players rolling a pair of dice to see whether the challenged player can roll high enough to continue their play attempt. 

Thankfully, there are cards and abilities that can help players employ some control over their rolls.    

Will players opt to win through the building of a strong and diverse party, or will they forge victory through battling monsters?  Both paths are worthy endeavors, but only the fastest on their quest may claim ultimate success.

Chaos’ Pre-Clash Thoughts:

It’s appropriate that Confetti chose Here to Slay as our game this week because my reign as C&C Champion is Here to Stay!  It was nice to get to pick our clash games for the last couple of weeks, but I’m more than happy to let Confetti pick up that responsibility again.  The keys to victory this week are fighting evil or making friends.  I excel at both, so I’m pretty sure I have this.  

Confettis’ Pre-Clash Thoughts:

I’m so excited to get to play Here to Slay again! We backed the Kickstarter and got a bunch of really cool exclusive stuff. We just have so many other games that we only played it a handful of times. I really like it though and it’s a quick game, which will be nice since our week is busy. I’m hopeful I can come out on time and regain my place as rightful champion!

Game 1:

Our first game saw The Charismatic Song (Chaos) take on The Noble Shaman (Confetti).  Both players quickly built a party of three diverse heroes and felt confident in their start.  Chaos was the first to attempt slaying a monster, but his roll ended up coming out very low.  That’s when he realized that his monster was the opposite of most and required a low roll to be beaten.  With no complaints, Chaos claimed the first slayed monster as his trophy.  Confetti quickly followed Chaos’ lead and also slayed her first monster.

Each player tried to slow each other’s party growth and saw some resistance from the other.  Chaos’ focus stayed on monster slaying, but his rolls remained low, which not only resulted in no slayed monsters, but also the loss of some of his party members.  They died heroes, but not ones worth ballads from The Charismatic Song.

Confetti avoided fighting monsters and instead honed in on party building.  Even with Chaos’ attempt to stop her further, she had too much of a lead on party size and was able to win with six different hero classes.

Game 2: 

Game two pitted The First of Reason (Chaos) against The Divine Arrow (Confetti).  Knowing that victory through friendship/party growth worked last time, Confetti set about that track again.  Chaos might have tried that strategy too, but the deck and his draws decided otherwise.  Chaos did draw a few heroes, but mostly he found himself drawing challenge cards and elixirs that affected die rolls.  Again and again, he spent his action points on draw and found no heroes. 

One might suspect Confetti to saunter by Chaos’ forsaken draws on her way to a clean sweep, but instead Chaos ended up showering her in frustration.  Many of her hero play attempts were challenged and thwarted.  Then, one of Chaos’ few heroes, Kit Napper, began stealing what heroes she could get out.  Confetti reassessed and decided slaying must happen.  First she took care of the annoying Kit Napper, preventing Chaos from building his party that way.  Then, she went for monster blood.  Once again Chaos dropped die modifiers that lowered Confetti’s rolls and kept her from progressing.

In the end, Chaos finally drew enough heroes to build a large enough party and win.  Turns out that sabotaging someone is a worthwhile way to spend your time while you want for your own opportunities to arise.

Game 3: 

The final game matched up two dual class heroes, The Mystical Maestro (Chaos) and The Veiled Raider (Confetti).  This round, they both ignored the monsters completely and raced to build a varied adventuring party.  They played heroes and challenged each other every step of the way.  Each draw, they prayed for another class of hero to recruit or a challenge card to slow down their opponent.  Both players fired their shots and the game became very take-that.  

Finally, Confetti ran out of challenge ammunition and was unable to prevent Chaos’ final hero play.  There was nothing she could do as he claimed victory for not only the game but for the week.

Your winner and STILL C&C Clash Champion: Chaos!

Chaos’ Post-Clash Thoughts:

There’s little as nice as slaying the competition.  I’ll admit to being a bit worried after Confetti took the first win, but thankfully I was able to make the comeback.  The monster slaying mechanic works well at higher player counts, but I believe the road to victory is through building your party at the lower levels.  I look forward to seeing what Confetti has planned for next week.

Confetti’s Post-Clash Thoughts:

I’m going to blame the dice for my loss. They hated me and there was nothing I could do to overcome their scorn. Chaos didn’t really win so much as the dice tore a victory from clutches (or at least, that’s what I’m telling myself). It’s OK though, I’ll be back next week and this time I’ll definitely be victorious.

Next Week’s Game: Cat Lady

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