The Premise and Standings
Each week we’ll face off in a best of three series playing a different board game from our collection. The winner claims the moniker of C&C Clash Champ for the week. The loser gets sent to the dog house. The lesser player also gets to choose the game for the next week.
We will maintain a record of wins and losses throughout the year to see who finishes 2022 as the ultimate board game champ in our household.
Our current C&C Champion is Confetti after winning last week’s Calico clash.
Pre-Clash Current Standings:
- Weekly Winner: 7 Chaos – 7 Confetti
- Individual game wins: 21 Chaos – 19 Confetti
After losing last week, Chaos has chosen Agility.
The Game – Agility
Agility is a two-player strategic game that is all about adopting dogs and training them to run courses. The overall concept is simple. Players will use training cards to gather different types of treats. These treats are then either used to adopt a dog or run it through an obstacle on a course. The first player to adopt three dogs and get all three through courses wins!
The deeper strategy for this game starts with the training cards players choose to use. Each training card displays two different colored treats. Players will only get one color from the card though, so they have to optimize their selection of treats since different dogs and obstacles require their own set colors and numbers.
Training cards also have numbers which will propel the action marker around an action wheel. The marker will always move from where the last player left it. A player will get a free action depending on where the marker lands. This may give their dogs a free movement through a specific type of obstacle or the player a unique action that gives them a bonus such as hindering their competitor, more treats, or a little more control over their use of the action marker. While the game suggests a layout for the action spaces, players have the ability to rearrange them and swap out standard actions for more complex ones if they hope to add a little more variety to their gameplay. Proper selection of training card numbers and treat offerings will go a long way toward victory.
The dogs players adopt and the courses they attempt to tackle are also part of the strategic competition. Different dog breeds allow for unique benefits, and each course is laid out differently with its own arrangement of obstacles, changing order and number of obstacle types. It’s all about choosing the right dogs for the courses available or selecting the best courses for the dogs you already have.
If you’re looking for a fast-paced and competitive two-player game, then you’re definitely barking up the right tree with Agility.
Chaos’ Pre-Clash Thoughts:
It’s been a real game of hot potato with the C&C Clash Championship lately. I think it’s time I reclaimed the title and held onto it for a bit. The first step is winning our Agility clash and then, like a dog with a bone, I won’t let anyone take the title from me. Confetti is about to learn that my bite is worse than my bark.
Confetti’s Pre-Clash Thoughts:
Excited that I’m coming into this week as the Champion! Chaos even chose a game that’s likely to help me retain my title – everyone knows that Belle & I are the Agility masters in our house. I see no obstacles on my path to victory.
Game 1 –
Both players started off slowly. Each adopted a first dog and started getting them through their course, with that being their sole focus. Finally, Chaos adopted a second dog to move along as well. Confetti, on the other hand, finished her first dog before moving on to her next.
Soon both players had two dogs speeding through their courses. Chaos finished his second dog first, but Confetti was not too far behind. Now it was a race between Chaos’ Irish setter and Confetti’s chocolate lab. The big difference maker was Chaos’ pause box, which required four red (trust) treats. He could not get his red quickly enough and soon fell behind.
Confetti and her chocolate lab cleared their final hurdle and took home the first round gold!
Game 2 –
This time both players adopted their first two dogs more quickly and had their third not long after. With more dogs and obstacles to overcome available, they both had more options on how to play their turns. Once again, Confetti ran a dog through a course first. She also took the bonus for adopting three dogs first.
While she seemed to be setting herself up nicely, Chaos was making strides of his own. He had assembled his all-star team of dogs, giving the Irish setter a second chance and bringing the chocolate lab to his side as well.
Pause boxes stood in the paths of all dogs in this game. They slowed everyone down, but their rewards of mini-turns offered players a chance to make up ground.
In the end, the chocolate lab proved to be the MVP again. Automatically clearing two tunnels in Chaos’ final course, the chocolate lab proved too fast for Confetti’s dutch shepherd who needed to get through one last pause box and a-frame.
The score was all tied up. Would it come to the chocolate lab again or would a different dog be best in show?
Game 3 –
The third found saw both players beginning very differently. Confetti held to adopt early and get several dogs working on their course. Chaos might have wished to follow suit, but his cards did not make it easy to do so. Instead, he ended up racking up four flex tokens. As he very slowly accumulated treats to earn dogs with, he had to hope the flex tokens paid off late game.
Eventually, Chaos adopted his first dog, an Australian Cattle Dog and got him going. Feeling far behind, Chaos quickly took the risk of grabbing the dalmatian as well. The dalmatian’s “clear open ground” bonus would be useless this game since no courses contained open ground, but Chaos felt it was better to get a dog moving then to wait for a better option to appear.
Meanwhile, Confetti once again finished a single dog and adopted three dogs first, gaining her both bonuses. Once again, the chocolate lab switched loyalties and joined Confetti as her third dog.
Surprisingly, even without bonuses, the dalmatian ended up racing through his course and being Chaos’ first course completer. The Australian cattle dog wouldn’t be far behind, but Chaos struggled to adopt a third dog. His treats just didn’t match what he needed and by the time he finally landed his Shetland sheepdog, the game seemed lost already.
The pause boxes played a big role again. Confetti took some time to get her chocolate lab through, while Chaos came prepared with four red treats already. Never count the chocolate lab out though. His “clear tunnels” ability meant he knocked out forty percent of his course without a worry.
Chaos was able to make up a lot of ground mid and late game, but it just wasn’t enough. Once again, the chocolate lab proved to be too sweet, and he brought victory to his team. This time Confetti reaped the rewards.
Your Winner and STILL C&C Clash Champion: Confetti
Chaos’ Post-Clash Thoughts:
Rats! It was a real slobber-knocker, but I guess I’m just better with real dogs then meeple pups. At times, it felt like the game had it out for me. This was a ruff week. There is still a lot left to the year, but I can’t let Confetti start taking an overall lead. Next week is my week!
Confetti’s Post-Clash Thoughts:
That last game was closer than I liked, but I’m glad I managed to score the win! Retaining the championship feels great and I hope I can keep this momentum moving into next week. I know Chaos is going to try to turn up the heat.
They say close only counts with hand grenades and horses, but they’re wrong! America: The Party Game Where Close Counts rewards players for what they know and what they kind of know, maybe. Chaos and Confetti will have a chance to show off their knowledge and use their trivia skills to wrestle for dominance.