Clash of Chaos and Confetti #25: King of Tokyo

The Premise and Standings

Each week we’ll face off in a best of three series playing a different board game from our collection.  The winner claims the moniker of C&C Clash Champ for the week.  The loser can consider themselves stomped.  The lesser player also gets to choose the game for the next week.

We will maintain a record of wins and losses throughout the year to see who finishes 2022 as the ultimate board game champ in our household.

Our current C&C Champion is Chaos after winning last week’s Mountain Goat Melee.

Pre-Clash Current Standings:

  • Weekly Winner: 13 Chaos – 11 Confetti
  • Individual game wins:  37 Chaos – 30 Confetti

After losing last week, Confetti has chosen King of Tokyo.

The Game – King of Tokyo

King of Tokyo sees monsters clash in a king of the hill style brawl over control of Tokyo.  Players will have to trust in sound strategy and lucky dice rolls as they aim to crush their opponents through combat or points acquisition.  In the end, only one monster can be left standing.

With a Yahtzee-esque dice mechanic, players will roll a set up dice up to three times during their turn.  After their initial roll, players may re-roll any number of the dice in order to try and obtain the result they are hoping to achieve.  The six sides of the dice are attack, energy, health, and the numbers 1, 2, and 3.  

Attack and health rolls are important because any monster that loses all 10 of their hit points is out of the game.  Monsters outside of Tokyo will always attack whoever is within it and any monster in Tokyo will always attack everyone outside of the city.  Staying with Tokyo allows a player to hit more opponents, but it also makes them a bigger target.  This can be especially worrisome since monsters inside Tokyo can’t heal off of dice rolls.  To balance out the possible disadvantage, getting into and staying in Tokyo offers star points which are another avenue towards victory.  It can be a careful balance between maximizing start point acquisition and attack output against the danger of running out of hit points.

As stated before, star points can also be a path toward earning a win.  Twenty star points will give the victory to any player.  Along with getting them from Tokyo, a set of three matching numbers from the dice will earn that many points (1, 2, or 3) along with one additional point for every match beyond the initial three.  It can be tempting to chase the star points, but too many can make someone a target and getting those points uses dice that could be used on healing and fighting.  Again, players will have to carefully weigh their options.

The final dice outcome is energy.  Energy cubes earned can be spent on cards that come with a large variety of benefits and extra powers.  These cards can do anything from help a player survive, earn star points, hurt an opponent, or give an ability that may help in any number of scenarios.  There will always be three available cards up for purchase out of the large deck of potential buys.  Players never know what might come in handy down the road.

There are many other fun expansions and add-ons for King of Tokyo (many of which we own), but the only other special rule we’ll be using this time around is the Power-up cards.  If a player rolls and keeps at least three hearts, they will get one special power-up card from a personal deck of powers.  These powers differ for each player, and they can range in usefulness and ability.  

It’s a clash of Kaiju and only one player can claim the spot of King of Tokyo.  

Chaos’ Pre-Clash Thoughts:

Entering the Clash as champion already makes me feel larger-than-life, so facing off in a battle of kaiju feels appropriate.  I can’t wait to crush and stomp the competition on my way to victory.  

Confetti’s Pre-Clash Thoughts:

King of Tokyo is a game that I’ve always done very well in. I’m confident that I can get my comeback win and reclaim the C&C Clash Championship.

Game 1 –

The first battle saw King Kong (Chaos) vs. Rozy Pony (Confetti).  

Chaos took Tokyo first and started racking up points while Confetti kept chipping away at his health.  Finally, Chaos had to bow out of Tokyo out of fear of being knocked out.  

Chaos was able to recover his health and build up a few nice power-ups, but Confetti refused to step out of Tokyo, racking up victory points and buying power cards to keep her health in a safe place. 

Simply sticking to energy and victory points, kept Confetti solidly moving toward a win. Chaos was torn between trying to beat Confetti out of Tokyo or trying to catch up on victory points.  He decided to opt for the victory point route.  He quickly sped toward the required twenty points.  Unfortunately for him, Confetti had a great roll of five threes and easily snatched up the first round win.

Pony power proved unstoppable.

Game 1 Winner: Confetti via victory points

Game 2 – 

Chaos brought out Alpha Zombie, while Confetti turned toward the Christmas themed Kookie.  

This fight quickly turned into a battle of hard hits as both players exchanged blows and looked to win via knock out.  Neither was able to land a finishing blow as the game moved forward.  During the skirmish, Confetti was able to lockdown several power ups that sped up her energy cube gain.  This only snowballed her powerful power and card acquisition.

Chaos hoped to counter her by growing an extra head and being allowed one extra die to roll. 
Sadly, he never got to use it because Confetti purchased “High Altitude Bombing” and hit both players for three hit points.  This was exactly enough to take out Chaos’ Alpha Zombie.  

Confetti’s Kookie crumbled into championship claiming victory.

Game 2 Winner: Confetti by KO

Game 3 –

Despite the championship for the week already being secured, a three battle had to happen.  No monster-smashing franchise can be complete without the third installment of the epic trilogy.

Chaos brought out Draccus for the final fight.  Confetti used Cyber Kitty as her champion.

This game easily played out as the shortest of the three battles.  The hits were even larger this time around.  Both players hopped in and out of Tokyo as they swung their claws and hoped to recover just enough to keep themselves alive.  For several back and forths, Chaos and Confetti left each with only one or two hit points left.  They would then recover a little and not quite knock out the other.

Tensions were high as it seemed that all it would take was one lucky die roll to end the game.  It finally happened for Chaos.  His Draccus sat with only one health left, but that was all he needed as he finally rolled a five attack claws.  There was nothing Confetti could do as Chaos prevented her from sweeping the week.  

Confetti still claimed the weekly win, but at least Chaos finished with a final laugh.  

Game 3 Winner: Chaos by KO

Your Winner and NEW C&C Clash Champion: Confetti!

Chaos’ Post-Clash Thoughts:

The dice didn’t love me this week and my monsters were just not fierce enough.  I think my problem was that too often I didn’t commit to one path enough.  I kept trying to balance attack, recovery, and points too much, so I never did any of them too well.  It would have been smarter to emphasize one aspect.  It might not have secured me a win, but at least I would have had a better chance of dominating through some strategy.  Alas, this week, I am no King.

Confetti’s Post-Clash Thoughts:

So excited that I was able to get two back to back victories. I wish I could have pulled off a sweep of all three games, but I got the two victories that counted at least. My luck is finally turning around!

New Standings:

Post-Clash Standings:

  • Weekly Winner: 13 Chaos – 12 Confetti
  • Individual game wins: 38 Chaos – 32 Confetti

Next Week:

Chaos and Confetti move from the giant kaiju of Tokyo to the Happy Little Dinosaurs of the past.  This will be another game balancing between the race to victory points or the battle for survival, expect a whole lot cuter.  Find out who is a dino-mite and who is ready for extinction.

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