The Premise and Standings
Each week we’ll face off in a best of three series playing a different board game from our collection. The winner claims the moniker of C&C Clash Champ for the week. The loser gets neither the last laugh nor the last word. The lesser player also gets to choose the game for the next week.
We will maintain a record of wins and losses throughout the year to see who finishes 2022 as the ultimate board game champ in our household.
Our current C&C Champion is Confetti after winning last week’s Smash Up showdown.
Pre-Clash Current Standings:
- Weekly Winner: 13 Chaos – 14 Confetti
- Individual game wins: 40 Chaos – 36 Confetti
After losing last week, Chaos has chosen I’m Right You’re Wrong.
The Game – I’m Right You’re Wrong
I’m Right You’re Wrong is a turn-based card game focused on outlasting your opponents in a war of words and comebacks. What differentiates this game from others is that most of the cars are purposefully bad. This means players are trying to survive, manage a poor hand, and take down their opponents all at once.
The object of the game is to get the final word by either being the last one with cards or the last one still in the game after everyone else has been eliminated for breaking rules.
On their turn, a player will draw and then play one card. Simply put, do what the card says and then move on to the next player. In more detail: there are three card types that you’ll want to carefully plan around in order to increase your chances of survival. Red attack cards are usually bad for you. Green highroad cards normally help you. Yellow trap cards can go either way depending on who sets off your trap and how. Figuring out when to play your cards in order to keep yourself alive while also leaving some options open is the heart of the game.
The game has a built in “timer” since the discard will never be reshuffled into a new deck. When the deck runs out, everyone keeps playing with what they have until only one player remains. It will be especially hard to survive late game, since most of the good options have been used and all the bad cards people returned to the bottom of the deck are waiting to finally blow up in people’s faces.
Do you have what it takes to win the argument or at least get the last word without coming off like a complete moron?
If you want to read our full review of I’m Right You’re Wrong, you can find it here.
Chaos’ Pre-Clash Thoughts:
My confidence is shaken by my Clash losing streak. I can only hope to break the curse this week. Oh board games, what have I done to turn your cruelty against me!?!?
Confetti’s Pre-Clash Thoughts:
Woo! I’m on a winning streak. I’m going to keep riding this momentum to another victory.
Game 1 –
Having played several rounds recently, Chaos and Confetti both went into this game with a good understanding of how the mechanics worked. Each player did their best to carefully use their cards in the way that was least damaging to themselves. Confetti opted for a more trap-heavy route, while Chaos alternated between good green cards and red cards that only minorly inconvenience himself.
Unfortunately, luck was not on Chaos’ side as several times he got hit with cards that caused him to return cards. Confetti also had the opportunity to draw a few extra cards. Things were not looking good for Chaos, but little by little he began to see hope. Confetti’s hand was chipped away while Chaos hung in there.
Soon, the battlefield seemed pretty balanced as both players held onto one-card hands. Defeat would hit suddenly though as a “All: Can’t play (red) next turn” card hit play. Chaos had only red cards, so he was forced to break a rule and thus met defeat.
Game 1 Winner: Confetti
Game two was the story of a juggernaut and the unrelenting warrior. This game took on a feeling of one-sidedness very quickly. For the majority of the bout, Chaos sat safely with six or seven card hands, while Confetti hung on with only one or two cards.
Try as he might, Chaos could not force the final cards off of Confetti or pin her into an unwinnable situation due to her limited options. Confetti, however, attempted to slowly build a turn around but was unable to build any steam. Her best bet started to seem like simply surviving long enough to see Chaos trip up into a loss.
As the draw deck started to dwindle into almost nothingness, the options only got worse. Soon, the game hit an interestingly repeated pattern. Confetti would play a card that let her randomly play Chaos’ next turn. Again and again she hit “swap 1 card randomly with an opponent” and the process would repeat. There was some variation, but between this pattern and a little luck, Chaos’ hand size started to dwindle.
Confetti hoped exerting control over Chaos would pay off. She played a green card that would force Chaos to immediately draw and play the top card of the deck blindly. The blind play ended up forcing Confetti to return her final card to the deck. All out of cards and words, she could only accept loss as Chaos assured they’d see a third round.
Game 2 Winner: Chaos
Game 3 –
Sometimes clashes are made up of inspired counters, careful planning, big comebacks, and epic battles for the win. Other times, victory is quick and sweet.
As her first play, Confetti prevented all players from being able to use yellow cards. Hoping to apply further pressure, Chaos cut off the use of red cards. Confetti made Chaos reveal and play the next card blindly. A red card came out and Chaos was felled by his own sword. Like the game that spelled defeat, Confetti could only go, “huh!?”
Game 3 Winner: Confetti
Your Winner and Still C&C Clash Champion: Confetti!!!
Chaos’ Post-Clash Thoughts:
Sigh. Just sigh
Confetti’s Post-Clash Thoughts:
Another week, another victory! I wish I could manage to win all three games though. I always lose one.
- Weekly Winner: 13 Chaos – 15 Confetti
- Individual game wins: 41 Chaos – 38 Confetti
We’ll all shout “off with their heads!” as we get into Guillotine. Chaos and Confetti will battle to get ahead as the hungry blade hangs above.
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