Every week Chaos and Confetti will alternate between clashing for board game dominance and coming together in table top harmony. This week it’s time for another round of…
The Clash of Chaos and Confetti!!!
The Premise:
Every other week Chaos and Confetti will face off in a best of three series, playing a different board game from their collection. The winner will claim the moniker of C&C Clash Champion. The loser won’t be getting any treats this week. The lesser player will also get to choose the game for the next Clash.
We will maintain a record of wins and losses throughout the year to see who finishes 2023 as the ultimate board game champ in our household.
Pre-Clash Current Standings:
Our current C&C Champion is Chaos after winning last time’s Dog Park duel.
- Weekly Winner: 2 Chaos – 2 Confetti
- Individual game wins: 6 Chaos – 6 Confetti
After losing the previous clash, Confetti has chosen Wrong Party.
The Game – Wrong Party


Wrong Party brings together characters meant to be attending a wide variety of party types: political, costume, raid, and family friendly. Players will work to create the best guest list based on the party being held each round.
Over the course of three rounds, players will assemble a five character guest list. Wrong Party works in drafting style. Each player starts with six cards. They will pick a character to invite to the party and one to place in a separate face-up uninvited guest pile. Then, the hand is passed to the next player, who will also draw a card from the guest pile. This process will repeat until all players have selected five guests to bring to the party.
Before selection begins, a party theme will be revealed. It will align with one or two different party types. As players pick their guests, they will want to keep that party type and its offerings in mind. Guests can earn points for matching the party type or liking what the party offers. They can also lose points if they dislike the party’s offerings. Players can also earn points for matching guests types or for bringing one of each guest type. Finally, they should pay attention to any guests that have special rules. Those rules should be followed as written and will allow for some surprise plays and possible advantages.
After each round, players will tally up their scores. Whichever player has the highest score after three rounds is the winner!
Find out who can be the best party planner and who should just sign up to bring cups.
Chaos’ Pre-Clash Thoughts:
Due to some illnesses and outside of gaming responsibilities, we had to put our clashes on hold for a bit, but I’m excited to get back into them. I won the most recent Clash, so I hope to keep the momentum going. Wrong Party? Nah, Confetti decided to challenge the wrong guy!
Confetti’s Pre-Clash Thoughts:
Game 1 –


The first game also happened to be both players’ first time playing Wrong Party. The obvious strategy seemed to be simply matching colors and likes. This is easier said than done when you have someone else who is trying to take those cards too. With only five draws, It can be tough to pivot once a road has been selected.
Chaos and Confetti played similarly, so it really came down to who happened to get the best cards. This time around, Confetti’s chosen proved to be of slightly higher quality. She edged out Chaos in the second round and from there he just couldn’t catch up.
Game 1 Winner: Confetti
Game 1 Score: 69 Chaos – 80 Confetti
Game 2 –


The second game allowed for a bit more experimentation, but still with only a handful cards picked over the course of a round, it can be dangerous to stray too far from obvious points. A large piece of the game is trying to pick what might work without ending up on the same path as your opponent. Ditching cards they might not want to the uninvited list would also be a wise move.
Of course, there is no accounting for what they may happen to draw blindly. It can also be difficult because getting rid of good cards will eventually lead to only having poor choices yourself.
This time around, Chaos took off pretty early and Confetti couldn’t make up the difference. He really focused on kneecapping any plans Confetti might have and it ended up paying off. There were a few times when she simply had to take a card that had no synergy with the rest of her hand.
Game 2 Winner: Chaos
Game 2 Score: 84 Chaos – 60 Confetti
Game 3 –


The final game brought the obvious find-matches strategy to the forefront, but also had Chaos and Confetti ditching cards to stop the other person. They also attempted a bit more use of the special character guests as well.
This resulted in some uneven hands that scored very well or very poorly. Oddly, both players had good and bad rounds, which caused everything to balance out. Then, things balanced out too much and both players ended up with exactly 75 points during the final tally. They quickly rushed to the rulebook, which has no tie breaker ruling. An online search also yielded no results. While Chaos and Confetti both had opinions about what could work as a potential tie breaker, it wasn’t the right time to establish a new rule, so they simply had to accept a tie.
For the first time ever, a best of three series ended in a tie. While Chaos might have wanted to do a sudden death game, Confetti was content sharing the title of C&C Clash Champion.
Game 3 Winner: Tie
Game 3 Score: 75 Chaos – 75 Confetti


Your winners and C&C Clash Champions?…. Chaos and Confetti?
Chaos’ Post-Clash Thoughts:
So, that happened. It’s not a loss but it still doesn’t feel awesome. Next time I need to make sure things end on a more decisive note.
Confetti’s Post-Clash Thoughts:
I love that forever the rankings will show this was a tie. Chaos will probably make sure all future games have tiebreakers.
New Standings:
Post-Clash Standings:
- Weekly Winner: 3 Chaos – 3 Confetti
- Individual game wins: 7 Chaos – 7 Confetti – 1 tie
Next Clash: Wingspan Asia