Clash of Chaos and Confetti #13: Gizmos

The Premise and Standings

Each week we’ll face off in a best of three series playing a different board game from our collection.  The winner claims the moniker of C&C Clash Champ for the week.  The loser needs to return the drawing board.  The lesser player also gets to choose the game for the next week.

We will maintain a record of wins and losses throughout the year to see who finishes 2022 as the ultimate board game champ in our household.

Our current C&C Champion is Confetti after winning last week’s Cat Lady confrontation.

Pre-Clash Current Standings:

  • Weekly Winner: 6 Chaos – 6 Confetti
  • Individual game wins:  18 Chaos – 17 Confetti

After losing last week, Chaos has chosen Gizmos (Amazon Affiliate Link).

The Game – Gizmos

Gizmos is themed as players competing at a science fair to see who can build the greatest contraption, both quickly and efficiently.  

Players begin with the same starting board but will add gizmos and gadgets to it in order to create an engine that rewards them further as they take once were only standard actions.  Like a rube goldberg machine, soon, each action will cause a cascade of others.  It’s up to players to maximize their spending and take advantage of the blue prints available to make an invention whose synergy is most rewarding, standing head and shoulders above the rest.

Each turn a player is allowed to take one of four different actions. Filing allows a player to set aside an unbuilt gizmo for later.  Picking lets a player grab an energy sphere from the energy storage ring.  The energy spheres are used for the next action, which is build.  With the right number and types of energy, players can build gizmos they have archived or from the display area.  Built gizmos are added to players’ boards.  They either upgrade players’ capabilities or are what will allow chain reactions of actions later.  Along with rewarding victory points, the chain reactions are the crux of players’ ability to compete fully in Gimzos.  The final action is research, and this allows players to draw facedown cards to choose from in order to either file or build immediately.

The game ends when someone has either built three level-three gizmos or their sixteenth overall gizmo.  Once every player has had the same number of turns and either of those requirements are met, gameplay comes to an end and everyone will total up scores.

It’s a battle of gizmos and gadgets.  Who will claim the title of elite engineer and scientist supreme? 

Chaos’ Pre-Clash Thoughts

I love a good engine-building game.  There is something super satisfying about seeing a plan come together.  I plan to outthink and outmaneuver Confetti in order to claim victory this week.  The only thing she’ll need to worry about inventing is an excuse for why I crushed her so badly.    

Confetti’s Pre-Clash Thoughts

Engine-building is one of my favorite game mechanics, so I’m always excited to get to play Gizmos. I think I can outwit Chaos to hang onto my championship for another week!

Game 1 –

Both players started off trying to modify and upgrade their build and pick actions, hoping to maximize their ability to pick up more energy spheres for later.  At the midpoint of the game, their paths diverged.  Chaos opted toward playing more gizmos, mostly in the level two bracket, but he also started sniffing around the level three options.  Confetti, of course, also played gizmos, but her tactics pushed her more toward trying to gain victory point tiles and so she had  more narrow focus on what colors she wanted to see on her board.

Late game, Confetti archived a level three gizmo just to keep it away from Chaos.  She even ended up playing the eight point behemoth during her second to last turn.  Chaos brought to its conclusion by playing his sixteenth and final gizmo.  Confetti was allowed one more turn to throw out one final gizmo.

The final scores were close, especially thanks to Confettis point tiles and eight point gizmo, but in the end Chaos eked out a win thanks to his very own two victory point tiles.

Final Score: Chaos 44 – Confetti 42

Game 2 –

The second game ended up being quite the race.  Confetti was able to quickly amass a nice collection of gizmos that rewarded victory point tiles.  She also ended up with a level three gizmo that grew in accordance with the number of victory point tiles she had.  Her setup was perfectly built to rake in points as she chugged along.

As soon as Chaos saw Confetti’s strategy, he jettisoned all other plans and quickly started building as many small gizmos as he could, while grabbing a few victory point tiles along the way.  He knew if he didn’t rush the game to a speedy conclusion, Confetti’s point accumulation would outpace him completely.  Thankfully, his early game gathering of converts meant he was almost always able to play a gizmo each turn.

In the end, Chaos was able to prevent Confetti from steamrolling him and they actually tied for points.  However, all of Chaos’ small gizmos paid off again when he won due to the tie breaker rule of whoever has the most gizmos wins.  This one felt like a real nail biter. 

Final Score: Chaos 33 – Confetti 33; tie broken by Chaos having more active gizmos

Game 3 –

Knowing there was no way to seize victory back from the jaws of defeat this week, Confetti decided to forgo the third game.  Instead, she would comfort herself by continuing her watch through of the second season of Sweet Magnolias

Your winner and NEW C&C Clash Champion: Chaos!!

Chaos’ Post-Clash Thoughts:

You can call me Gizmo Duck because this week I was on a roll!  

Confetti’s Post-Clash Thoughts: Losing on a tie breaker is exceptionally annoying, but I’ll come back stronger than ever next week. 

Next Week: Calico (Amazon Affiliate Link)

One thought on “Clash of Chaos and Confetti #13: Gizmos

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