Chaos & Confetti: Video Gaming Together

Here at Chaos y Confetti, we spend a lot of time talking about all the board games and puzzle games we play.  However, while it’s been mentioned, we don’t spend much digital ink discussing our video gaming experiences.  Since we recently wrapped up Horizon Forbidden West, we thought now would be the perfect time to dive into some of our gaming habits.

So It Begins…

In 2017, when The Legend of Zelda: Breath of the Wild first released, we decided to take on the game together.  The idea was that we’d take turns playing and controlling the action.  Confetti decided that everytime some significant amount of story passed, we’d hand off the controls.  She kindly let Chaos play first and told him that she would get to play once they exited the starting area.  

Having not really played any games with Chaos yet, she didn’t realize how different his playstyle was from hers.  He didn’t immediately tackle the main story.  Instead he ran around exploring: looking for sidequests and any other hidden treasures to discover.  He simply wouldn’t leave the starting area because he wasn’t ready to yet.  What was wrong with him?  Hyrule needed saving!  Stop fighting random moblins and dying to that rock creature you’re clearly not ready to beat! (Chaos totally eventually chipped away at its health)

The cooperative Zelda experience did not last long.  Eventually, Chaos and Confetti settled into Chaos mainly playing while Confetti watched, offered advice, and helped coach him through the experience.  They worked together to decide what challenges to tackle and where to explore next.  This worked because Confetti was kind enough to let Chaos take the lead, and because she had developed minor carpal tunnel, so long and intense gaming sessions now caused her pain and discomfort down the line.

The Die is Cast…

Once the pattern was set, Chaos and Confetti found comfort in how they shared many games.  Over the years, Chaos took the main controls while Confetti provided support.  “Provided support” is not a coded and nice way of saying, “just watched.”  Chaos is a skilled gamer in his own right, both mentally and physically, but Confetti’s extra pair of eyes and sharp mind often come in handy for problem-solving, noticing things, and figuring out what to do next. She also is happy to provide her two cents on story advancement, gear setting, aesthetic choices, and other options that come up in games.  It should be noted that Confetti works as the team’s moral compass during decision making moments.  The charity and grace that many video game denizens have received from Chaos is mostly due to Confetti guiding him towards choosing the kinder options.  Sparing rivals when able, offering comforting words, sneaking through enemy territories instead of purposefully attacking everyone, and completing pacifist runs can be attributed to Confetti.  (Having the skills to execute the gameplay can be attributed to Chaos).

Of course, one of the biggest things is that Confetti pushes Chaos to actually continue the main quests and not just get forever lost completing side quests and trying to 100% games.  Chaos is going to get as much out of his games as possible, fully savoring what the designers put into his games, but he does need to eventually progress the story.  Aunt May can only wait for Spider-Man to find some many pigeons, Gaia needs Aloy to quit fixing little problems in lieu of saving the whole world, and Kratos needs to eventually spread those ashes.

In truth, we enjoy experiencing these stories together and getting the thrill of beating bosses and making big discoveries as a unit.    

The list of games we, Chaos and Confetti, have experienced this way during their relationship keeps growing but includes the following: 

  • Cuphead (Switch)
  • Donkey Kong Country: Tropical Freeze (Switch)
  • God of War (PS4)
  • Guacamelee! (PS4)
  • A Hat in Time (Switch)
  • Hollow Knight (PS4)
  • Horizon Zero Dawn (PS4)
  • Horizon Forbidden West (PS5)
  • The Legend of Zelda: Breath of the Wild (Switch)
  • The Legend of Zelda: Link’s Awakening (Switch)
  • Life is Strange: True Colors (PS5)
  • Marvel’s Spider-Man (PS4)
  • Marvel’s Spider-Man: Miles Morales (PS4)
  • Metroid Dread (Switch)
  • Paper Mario: Origami King (Switch)
  • Pokemon: Let’s Go Pikachu (Switch)
  • SackBoy: A Big Adventure (PS5)
  • Shovel Knight (Switch)
  • Super Mario Odyssey (Switch)
  • Super Smash Bros. Ultimate (Switch)
  • There is No Game (Switch)
  • Undertale (Switch)
  • Untitled Goose Game (Switch)
  • And plenty of others that are slipping our mind right now

Some of these games are very much Chaos in control, but others give Confetti a lot of input without needing to pick up the controller.  In games such as Life is Strange: True Colors and Undertale pretty much every decision was a collaboration between both players.  

Confetti would also like to point out that Chaos wouldn’t be nearly as good at Super Smash Bros. Ultimate if it wasn’t for her excellent coaching and push to train more.  Chaos isn’t a world class player, but his GSPs with Lucas and a few other characters aren’t too shabby.

It has been a joy getting to share our mutual interest together even on games that are intended for one player.  It’s also been nice that Confetti hasn’t been cut off from too many games because of her hands.

A True Tag Team…

Of course, just because Confetti can’t play as much as she used to, that doesn’t mean she doesn’t play at all.  Sometimes our cooperative play takes on the form of Confetti’s ride-alongs, but there are also times we dive into true co-op games.  Great two-person, local cooperative games aren’t always the easiest to find, but we have been blessed with quite a few over the years:

  • Escape Academy (PS5)
  • It Takes Two (PS4)
  • SnipperClips (Switch)
  • Tick Tock: A Tale for Two (Switch)
  • Among others…

The two of us have also found a lot of joy playing side-by-side experiences.  Pokemon Go is a great game to play through together, and really Pokemon in general encourages our simultaneous journeys when we get the different versions available, such as Sword and Shield.  Games like Animal Crossing: New Horizons also encouraged some great common play sessions. 

At times, we’ve even made the taking turns route work (though it is rare).  Games like New Pokemon Snap which have shorter or timed levels are great for facilitating and enforcing actual turn taking.  

Less Said, the Better…

We could talk about competitive games, but our history with Mario Kart 8 shows we sometimes don’t see eye to eye when put in direct head-to-head situations.  We like to both think of ourselves as winners, so the fun is there, but sometimes the smack talk gets real.

There Can Be Only One…

With everything above said, we do both sometimes play games completely solo.  Confetti couldn’t get into watching Marvel Avengers and while she did sit through a lot more of The Last of Us parts I and II than she would have originally imagined, zombies are not really her thing.

Meanwhile, Chaos is happy to let Confetti solo all the Harvest Moon and Candy Crush she wants.

The Wrap Up…

We are a gaming family, from board games to videogames.  We frequently gift each other games, including getting a PS5 as a congratulations for having a baby.  Our blog may never be a place where we discuss the latest and greatest games, but we enjoy gaming when we can find the time, and more importantly, we love experiencing games together.

P.S. Confetti says everyone should be playing the Horizon series and she demands the next one as soon as possible.  (Chaos agrees with the love Confetti has for Aloy and her adventures)

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